Tuesday, March 31, 2015

Though this might seem like an odd move for HTC, President Peter Chou said that “Virtual reality will become a mainstream experience for general consumers.” The virtual reality race is heating up with products in development from Oculus, Sony and Microsoft. Here’s our HTC Vive vs Samsung Gear VR Innovator Edition comparison. Design In terms of design, the updated Samsung Gear VR is 15 percent smaller than its predecessor – thanks to the smaller screen size of the Galaxy S6, which is used as the display (similar to Google Cardboard). This means the headset is useless on its own: you’d only buy one if you have a compatible Samsung smartphone. Speaking of compatible smartphones, there are only two devices that can be used; the Samsung Galaxy S6 and Galaxy S6 Edge. It uses the same software as the Oculus Rift to power the software and mechanics of VR, compressed into an Android app. The Oculus software makes the Gear VR stand out against its competition, as it was long believed that the Oculus Rift was the best all round VR headset (even though its still in development).

Samsung has tried to combat the issue of comfort, one of the problems with the original Gear VR and headsets in general, by adding mechanical ventilation to make it more comfortable over long periods of use. It also has better weight distribution than the previous generation, which is down to a redesigned strap, according to Samsung. All this equates to a good-looking, sleek VR headset. The HTC Vive doesn’t look as sleek. It looks more like the Oculus Rift developers’ kit than a nearly fi nished product and appears to be wired, as opposed to Samsung’s wireless off ering. Whether this will change before launch is anyone’s guess but looking at how HTC is describing interaction with VR, particularly the ability to walk around a virtual environment, it looks like wires would tie you down. There’s currently a lack of built in headphones, but again, looking at the way that HTC describes its VR experience, we can imagine that the fi nal version will come with headphones.

If not, there’s a headphone port ready to be used with your own headphones. It’s also “really light, so you can wear it for a long time without feeling weighed down”, according to HTC. Display The Samsung Gear VR Innovator Edition relies on the Samsung Galaxy S6 display – but this is certainly not a bad thing. It boasts a 2560x1440 resolution on a 557ppi Quad-HD display, running at 60 frames per second (fps). It’s interesting that Samsung has only chosen 60fps as that is (according to developers) the minimum frame rate to not cause nausea. To put this into perspective, the Oculus Rift DK currently runs at 75fps and that may increase again before its consumer launch. The HTC Vive display is just as good, if not better. While the resolution is lower than the Gear VR, running at 1200x1080 per eye, the Vive utilises two separate screens. This coupled with the frame rate, a beautifully smooth 90 fps, eliminates jitter and gives the Vive “photorealistic imagery” according to HTC. Unique features One unique feature of the Gear VR is that it uses the Galaxy S6 as its display.

The reason for this is to off er the VR Gear headset cheaper – and we’re sure people forking out for the S6 will appreciate that. As well as Samsung’s upgrades to the Gear VR’s design, it has also added one other feature – a USB cable. Using the Galaxy S6 as the display is both a blessing and a curse, as it means draining your phones battery (and it already has a smaller battery than the S5) so this way, you can charge your phone and use the headset at the same time. With this phone charging blessing comes a price though; you’ll be tethered by a wire. You can still use your Gear VR wirelessly but intensive VR sessions might force you to reach for the charger. While the Gear VR uses Oculus technology, the HTC Vive does things a little diff erently. Where the Gear VR uses your smartphones various sensors to track your head movement, it doesn’t track your position in a room.

Monday, March 30, 2015

ZTE Blade S6 Review Part 2
The standard Camera app is rather basic in its Simple mode, with the usual Auto, HDR, Panorama, Beautify and Smile modes. You can also straighten images, remove moving items from view and take group photos in which you can pick the best image for each person in shot. Switch to expert mode and you lose these presets, but you’ll get more control over your image in terms of exposure, ISO metering and white balance. After you’ve taken a photo you can edit the image to add fi lters, borders, decorations, doodles and text, and also blur parts of the picture. At the front of the Blade S6 is a 5Mp selfi e camera with f2.2 aperture. The resolution is good, but while there are Beauty and Smile shot modes there is no real-time preview or ability to adjust the eff ect. This is possible through the preinstalled Camera360 app, however. Although it doesn’t launch by default when you open the Camera, with Camera360 you can apply fi lters before you take a photo, easily adjust white balance, ISO and the like, turn on image stabilisation, and choose from a selection of ‘cameras’ that help you take ID photos, scene shots or simply better selfi es. More ‘cameras’ are available to download, too.

Software and extras The ZTE Blade S6 is one of the fi rst non-Nexus devices to come with Android Lollipop out of the box. With cheap phones often left behind as new Android updates are released, that’s fantastic news. Over the top of Lollipop is the MiFavor 3.0 UI. The most noticeable diff erence over standard Android is that it completely removes the app tray, and with all app shortcuts displayed on the home screen its off ers a very iOS-like experience. We’re not keen on the approach, but you can use folders to minimise the clutter. MiFavor also provides a number of themes and customisation options. Several apps are preinstalled. In addition to those mentioned above, these are mostly utilities such as a backup app, Task Manager, 1-Tap Boost and a Clean Master app that lets you manage your apps and memory, and includes an antivirus scanner. There are also apps for video- and music playback, an FM radio and a sound recorder, Kingsoft’s WPS Offi ce for reading and creating text documents, spreadsheets and presentations, a TouchPal keyboard and a 30-day trial of the Route 66 navigation app.
ZTE Blade S6 Review Part 2

All Google’s usual apps are also preinstalled. Mi-Pop enables easier one-handed operation, not that the ZTE Blade S6 is uncomfortable to use in a single hand. Activate Mi-Pop and you can place onscreen a cluster of buttons for returning to the home screen or going back a step, accessing more options or opening Android’s multitasking menu. One of our favourite features of the ZTE Blade S6 is its smart gestures, although we had trouble getting these to work with Mi-Pop enabled. If you shake it twice you’ll turn on the LED torch, or hold volume down and make a V gesture in the air to begin playing music. In portrait mode you can hold volume up and lift the phone to open the Mirror app (which is in essence just the front camera); when held horizontally this gesture will launch the camera. When placed in a dark pocket the Blade S6 will vibrate and ring at max volume; lift it to your ear and you’ll instantly answer the call, or you can wave a hand above the screen to mute the ringtone or turn over the phone to reject it. This latter action will also dismiss the alarm.

When viewing a text message, lifting the phone to your ear will automatically trigger a call to that contact. A ‘leather case mode’ allows the screen to wake or sleep when the case is opened or closed. Battery life ZTE fi ts a 2400mAh non-removable battery to the Blade S6, which in our experience you’ll need to charge every day. There is no power-saving mode. Verdict At a touch over £150 the ZTE Blade S6 is a great-value Lollipop phone with strong general performance and an attractive iPhone 6-like build. Dual-SIM and 4G LTE connectivity, a selection of smart gestures and a capable camera all add to this phone’s appeal, but its battery life is no better than average and we’re not so keen on the idea of having all our apps by default laid bare on the home screen.
The name might lead you to expect the Blade S6 to be a copy of the Samsung Galaxy S6, but it’s much more iPhone 6 in design. The clean white front with circular home button, rounded corners and curved screen edges is certainly reminiscent of Apple’s fl agship smartphone. Even the SIM and microSD slots are very iPhone-like, not that there’s much scope for diff erentiating there. And the MiFavor UI’s lack of an app tray is just Apple all over. For a budget- to mid-range phone the ZTE Blade S6 is good-looking, at least from the front with its slim bezels and slick design. But this unibody phone is built from a very slippery white and silver plastic, and compared with the iPhone 6 has a larger, lower-resolution 5in screen and slightly bigger and chunkier – but still commendably thin for the price – 7.7mm chassis. The weight is identical though, with both phones coming in at 129g. The home button might be circular, but as soon as you put the phone on charge or get a new notifi cation it glows a cool blue.
ZTE Blade S6 Review Part 1

That constant glow can be irritating when charging the phone overnight, and you should note there’s no fi ngerprint sensor built into this button either. On either side sit touchoperated Back and Multitasking keys, and you can switch these around if you’d rather have the Back button on the right than the default left. That 5in screen is a usefully bright IPS panel, which off ers realistic colours and excellent viewing angles. The ZTE Blade S6 might have only an HD (720x1280) resolution, but its 293ppi pixel density isn’t far behind the 326ppi of the iPhone 6, and it’s quite acceptable for the price. A small speaker is found on the rear. If you’re lefthanded or place the phone screen-up you’ll fi nd it easy to muffl e, but it otherwise does an acceptable job. There’s also a headphone jack up top, which lets you take advantage of the Blade’s FM radio. Hardware and performance Equipped with a 1.5GHz Snapdragon 615 64-bit octacore (quad-core 1.7GHz Cortex-A53, quad-core 1GHz Cortex-A53) processor, Adreno 405 graphics and 2GB of RAM, performance is very decent for a midrange phone. The ZTE Blade S6 also feels nippy in operation, with no sign of lag when launching apps or moving between home screens and menus.

In real-life use we couldn’t fault it. We ran our usual trio of synthetic benchmarks, recording 658 points in Geekbench 3 single-core and 2420 multi-core. General performance is therefore more iPhone 5s (2556 points) than iPhone 6 (2794), and pretty much on par with last year’s fl agship LG G3 (2465). We also ran the GFXBench 3.0 graphics test, with the ZTE Blade S6 turning in 25fps in T-Rex and 11fps in Manhattan, matching the performance of the Samsung Galaxy Note Edge and HTC Desire Eye. Lastly, in the SunSpider JavaScript test the ZTE recorded 1088ms. In this test its nearest rival is the Samsung Galaxy S4 with 1092ms. That’s not bad for Android, and especially not at a touch over £150. In terms of storage the ZTE Blade S6 has 16GB built in, and it has microSD support up to 32GB.
ZTE Blade S6 Review Part 1

That will be plenty for most users, although you can also make use of cloud storage with Google’s own- and third-party apps. Connectivity Not only is this ZTE Blade S6 a 4G LTE phone, but it supports dual SIMs as standard (both Nano-SIMs). Note, though, that the data connection is accessible by the fi rst SIM only on this dual-standby handset. As with all phones you should check the ZTE Blade S6 will work with your network, which we understand may be an issue in the US. ZTE lists support for GSM 850/900/1800/1900MHz, UMTS 850/900/2100MHz, and 4G LTE 1800/2600/900/700MHz. The Blade S6 also supports dual-band Wi-Fi, Bluetooth 4.0 and A-GPS. There’s no NFC, but Alive Share software lets you transfer fi les and play multiplayer games with nearby compatible handsets. Cameras At the ZTE’s rear is a 13Mp Sony Exmor IMX214 camera with a 28mm wide-angle lens and f/2.0 aperture that can shoot full-HD (1080p) video at 30fps. We were generally impressed with our test shot and video, which you can see for yourself below. Colours are realistic and detail is sharp, although the LED fl ash does little to help grainy low-light photos, and we found video can be rather jerky as you move the camera.
Essentially, the Gear VR is a device that most people would use when sat down but the HTC Vive is something you’d use if you wanted a complete virtual reality experience, interacting with the virtual environment around you. The device is powered by PC instead of a smartphone and uses a gyro sensor, accelerometer and a laser position sensor that allows the device to track head movements as precisely as one tenth of a degree. That, coupled with the Steam VR base station will allow you to walk around a 15x15 foot room and interact with the virtual space instead of using a controller, a la Oculus Rift. HTC has also claimed to have fi xed the issue with virtual reality and controllers – the Vive will come with a pair of “wireless controllers” that are simple and intuitive, HTC claims.
HTC Vive vs New Gear VR Part 2

Apart from that, it gave no detail as to what these controllers will look like – could they be gloves? We’ll have to wait and see. Content Samsung’s VR off ering isn’t that great at the moment. Even though the original Gear VR has been out since December, most of the content available seems to be mainly demos and ‘experiences’. The good news is that Samsung will support the Oculus Store once it launches and that will give consumers much more choice, but the issue is that no one knows when that will be. Oculus is keeping tight-lipped on that one. HTC has partnered with Valve, creator of Steam, to bring out the HTC Vive. Working directly with Valve means that a selection of compatible VR games available on Steam would be available for the Vive, but this has not yet been confi rmed.
HTC Vive vs New Gear VR Part 2

While on the subject of Steam, the HTC Vive is the SteamVR device that Valve teased on the Steam Store last week. Google, HBO and Lionsgate are already working on content for the machine, which sounds a lot more promising than what Samsung is currently off ering. Price and availability There isn’t yet any word on a release date or pricing for the Gear VR Innovators Edition, but history suggests that it’ll be around the same $200 price as its predecessor. As it’s going to be compatible with the Galaxy S6 and S6 Edge, which are both due for release in April, it’s fairly safe to say that the Gear VR will launch around that time too. HTC hasn’t yet given us a specifi c release date for the consumer edition of the Vive, apart from the fact that it’ll be out by the end of this year. It has however confi rmed that a developer kit will go on sale shortly. The virtual reality headset race has begun and with only prototypes of the Oculus Rift, Project Morpheus and Microsoft HoloLens available, the Vive and Gear VR are kicking off the party early.
 HTC Vive vs New Gear VR ReviewThough this might seem like an odd move for HTC, President Peter Chou said that “Virtual reality will become a mainstream experience for general consumers.” The virtual reality race is heating up with products in development from Oculus, Sony and Microsoft. Here’s our HTC Vive vs Samsung Gear VR Innovator Edition comparison. Design In terms of design, the updated Samsung Gear VR is 15 percent smaller than its predecessor – thanks to the smaller screen size of the Galaxy S6, which is used as the display (similar to Google Cardboard). This means the headset is useless on its own: you’d only buy one if you have a compatible Samsung smartphone. Speaking of compatible smartphones, there are only two devices that can be used; the Samsung Galaxy S6 and Galaxy S6 Edge. It uses the same software as the Oculus Rift to power the software and mechanics of VR, compressed into an Android app. The Oculus software makes the Gear VR stand out against its competition, as it was long believed that the Oculus Rift was the best all round VR headset (even though its still in development).

Samsung has tried to combat the issue of comfort, one of the problems with the original Gear VR and headsets in general, by adding mechanical ventilation to make it more comfortable over long periods of use. It also has better weight distribution than the previous generation, which is down to a redesigned strap, according to Samsung. All this equates to a good-looking, sleek VR headset. The HTC Vive doesn’t look as sleek. It looks more like the Oculus Rift developers’ kit than a nearly fi nished product and appears to be wired, as opposed to Samsung’s wireless off ering. Whether this will change before launch is anyone’s guess but looking at how HTC is describing interaction with VR, particularly the ability to walk around a virtual environment, it looks like wires would tie you down. There’s currently a lack of built in headphones, but again, looking at the way that HTC describes its VR experience, we can imagine that the fi nal version will come with headphones.
HTC Vive vs New Gear VR Review

If not, there’s a headphone port ready to be used with your own headphones. It’s also “really light, so you can wear it for a long time without feeling weighed down”, according to HTC. Display The Samsung Gear VR Innovator Edition relies on the Samsung Galaxy S6 display – but this is certainly not a bad thing. It boasts a 2560x1440 resolution on a 557ppi Quad-HD display, running at 60 frames per second (fps). It’s interesting that Samsung has only chosen 60fps as that is (according to developers) the minimum frame rate to not cause nausea. To put this into perspective, the Oculus Rift DK currently runs at 75fps and that may increase again before its consumer launch. The HTC Vive display is just as good, if not better. While the resolution is lower than the Gear VR, running at 1200x1080 per eye, the Vive utilises two separate screens. This coupled with the frame rate, a beautifully smooth 90 fps, eliminates jitter and gives the Vive “photorealistic imagery” according to HTC. Unique features One unique feature of the Gear VR is that it uses the Galaxy S6 as its display.

The reason for this is to off er the VR Gear headset cheaper – and we’re sure people forking out for the S6 will appreciate that. As well as Samsung’s upgrades to the Gear VR’s design, it has also added one other feature – a USB cable. Using the Galaxy S6 as the display is both a blessing and a curse, as it means draining your phones battery (and it already has a smaller battery than the S5) so this way, you can charge your phone and use the headset at the same time. With this phone charging blessing comes a price though; you’ll be tethered by a wire. You can still use your Gear VR wirelessly but intensive VR sessions might force you to reach for the charger. While the Gear VR uses Oculus technology, the HTC Vive does things a little diff erently. Where the Gear VR uses your smartphones various sensors to track your head movement, it doesn’t track your position in a room.
The fi rst thing we noticed about the Huawei TalkBand B2 is that its design has been signifi cantly improved since the original TalkBand B1, both in terms of the way it looks and the practicality. There are currently three diff erent designs to choose from: a black version with a plastic strap, a silver version with a white plastic strap, and a gold version with a brown leather strap. We’d be happy to wear any of the three designs on a day-to-day basis, which is not how we felt with the B1. You can also choose from diff erent strap sizes, which is handy for those with particularly dainty or large wrists. The tech is all housed in the removable portion of the device, which pops out easily when you squeeze the two buttons on the strap and is easy to pop back into place. Again, we were happy to see that Huawei has improved the design to make it easier to remove and replace the earpiece, something we found frustrating with the B1.
Huawei TalkBand B2 Review

Also nice is that the screen becomes completely invisible when not in use, making the TalkBand look more like a stylish bracelet-type accessory than a piece of tech. Unfortunately, though, we did fi nd that the rubbery portion of the earpiece came off easily and was very fi ddly to reattach. It’s been slimmed down a bit compared with the previous model, now measuring 11.8mm compared with 15mm, so that’s a plus. Features In terms of fi tness tracking, the TalkBand B2 has everything you’d expect from a smart band. It’ll track your steps, distance and estimated calorie burn using the built-in 6-axis sensor that detects what type of exercise you’re doing, and can also be used to monitor your sleep. All of that information can be accessed from the 0.73in touchscreen, which we found to be pleasantly clear and responsive. We haven’t yet been able to test the accuracy and effi ciency of these tracking features, but we’ll bring you all of that information in our full review when we get the TalkBand B2 back to our labs. Then there’s the Bluetooth earpiece for handsfree calling.

It’s beginning to make a bit more sense to us now – certainly more so than talking into your wrist like you’re required to do with some other smartbands and smartwatches on the market. But using a Bluetooth headset almost feels like taking a step back in time, when everyone simply uses headphones with a built-in microphone these days Huawei seems to know this – it’s launched the TalkBand N1 too which are in-ear headphones that off er pretty much the same functionality as the TalkBand B2 aside from the touchscreen. Again, we were not able to test the call quality at the stand at MWC, but we’ll report back on that soon. Connecting to your smartphone via Bluetooth will also mean you can see notifi cations from your various diff erent apps, as well as reminders, alarms and more. The TalkBand B2 is also waterproof, and charges via micro USB. The company says it’ll take about an hour and a half to fully recharge and last for up to 12 days with no Bluetooth connection or up to 5 days with normal usage and 6 hours of talk time.
Huawei TalkBand B2 Review

The TalkBand B2 is compatible with both Android and iOS, with Android 4.0 or above and iOS 7 or above required. The dedicated Huawei Wear app has a simple, easy to understand interface, presenting data as circles that will fi ll up as the day goes on, and more in-depth charts if you want a breakdown of the data over the day or month. Price and availability We’ve yet to fi nd out the offi cial UK pricing for the TalkBand B2, but it is 199 Euros for the leather strap version, or 169 Euros for the TPU strap. That means it’s more expensive than its predecessor, which was £100, and even then we thought it was a bit pricey. There’s no doubt that the new model is more premium though, so paying closer to the £150 or even £200 mark isn’t completely unimaginable. It should be available in 28 countries around the world including the UK at the end of April.
The fi rm certainly could have, and probably should have, come up with a better name for the device but when it looks this good we don’t really care. Perhaps the Chinese tech company wants to compete directly with Apple by simply branding it with the name and the type of device it is. What we don’t know when it’s going to launch, however our prediction of the £300 mark to match the new LG Watch Urbane looks pretty good. MobileFun has announced the black and silver models will cost exactly that while the gold option will cost £50 more. We got a good fondle with the silver model but the Huawei Watch will also be available in a nice looking black model and a shiny gold one for those after a more bling fi nish. There are also two straps to choose from, either leather or stainless steel.
Huawei Watch Review

Interestingly, Huawei has places the physical button at 2 o’clock rather than 3 and this seems to make sense meaning you don’t need to twist your wrist as much to push it (the wrist not wearing the device). Like many smartwatches, the Huawei Watch is big so you’ve got to be prepared for this – just take a look at it next to the Withings Activité. It seems no one is following Apple’s lead of producing two sizes for those with smaller wrist which is a shame. The stainless steel case and sapphire crystal front look great, even if the device is a bit chunky at 11.3 mm. We’re used to some Huawei devices being cheap and made from plastic but this couldn’t be further the other way. It’s easily one of the most premium and desirable Android Wear wearables around, in fact smartwatches in general.

With specs matching other Android Wear watches, the design is hugely important in diff erentiating from rivals. Talking of specs, the Huawei Watch fi ts in with the standard set of hardware for Android Wear devices. This means it has a Qualcomm Snapdragon 400 processor, 4GB of internal storage, 512MB of RAM and Bluetooth 4.1. It also has various sensors like an accelerometer, barometer and heart rate monitor. The screen, however, is a little larger than rivals such as the LG G Watch R at 1.4in but this is smaller than the Motorola Moto 360 so it’s not the biggest around.
Huawei Watch Review

Round screens are quickly becoming the norm for smartwatches with a few exceptions like the Sony SmartWatch 3. Huawei’s is full round so doesn’t have the ‘fl at tire’ eff ect found on Motorola’s. It looks great although we weren’t able to test the display out fully as it was in a demo mode. What we are a little worried about is battery life as the Huawei Watch only has a 300mAh battery which is pretty small. The fi rm claims it will last for one and half to two days on a single charge so we’re looking forward to testing this out.
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